Skip to main content
Intake every 3 weeks! There is no "application deadline" — you can start any upcoming module!Intake every 3 weeks! — apply anytime!
Studies
Admissions
The Institute
Resources
Intake every 3 weeks! There is no "application deadline" — you can start any upcoming module!Intake every 3 weeks! — apply anytime!
Studies
Admissions
The Institute
Resources
Intake every 3 weeks! There is no "application deadline" — you can start any upcoming module!Intake every 3 weeks! — apply anytime!
Studies
Admissions
The Institute
Resources

Building a Product: From Inception to Prototype

Barcelona Campus
May 22, 2017 - Jun 09, 2017
The module will explore the core processes used to create engaging and delightful user experiences.
Barcelona Campus
May 22, 2017 - Jun 09, 2017
Ron Wilde

Faculty

Ron Wilde

User Experience Designer / Founder at Gap'cork llc

Course length

3 weeks

Duration

3 hours
per day

Total hours

45 hours

Credits

60 ECTS

Language

English

Course type

Offline

Fee for single course

€1500

Fee for degree students

€750

Skills you’ll learn

Creative StrategyTeam BuildingSoftware DevelopmentCreative CopywritingUser Experience Design
OverviewCourse outlineCourse materialsPrerequisites

Overview

The module will explore the core processes used to create engaging and delightful user experiences. Students will create a thesis project from inception to prototype using industry best practices.

The module will build on concepts related to identifying and understanding what people need from the products we design, and how best to effectively communicate those needs through effective organization and design principles.

Students will implement a “user experience toolkit” including concepts related to problem framing, product requirements, information architecture, user flows, wireframes, prototyping and user testing.

By the end of the module, students will have created a testable product from start to finish using the techniques described above.

Learning highlights

  • The primary objective is for students to develop a minimum viable product (MVP).
  • How to frame a problem without being prescriptive of any single solution
  • Apply research methodologies to understand the problem space
  • How to define potential users based on research findings
  • How to define primary tasks and features
  • How to define the product scope based on time, budget and available resources
  • How to define a content strategy
  • How to organize content to inform design
  • Create designs that inform navigation, scale, hierarchy, and interaction patterns
  • Create a prototype that helps achieve the primary user goals
  • How to test with users and gather feedback
  • How to apply feedback and further iterate on the design and prototype

Course outline

6 classes

Dive into the details of the course and get a sense of what each class will cover.
Monday
Tuesday
Wednesday
Thursday
Friday
Monday
1

• Intro to User Experience

• Research Methods

• Developing Personas

• User Stories & Feature Prioritization

• Product Requirements

Tuesday
2

• Information Architecture

• Content Strategy

• User Flows

• Sketching Solutions

• Wireframes, Part 1

Wednesday
3

• Responsive / Native Design Patterns

• Visual Design Basics

• Prototyping, Part 1

• User Testing, Part 1

• Building a Case Stydy

Thursday
4

• Incorporating Feedback

• Ideation and Iteration

• Wireframes, Part 2

• Going Higher Fidelity

• Prototyping, Part 2

Friday
5

• Project Progress Presentations 1

• Project Progress Presentations 2

• Exploring Secondary User Stories & Features

• Exploring Secondary User Flows

• Wireframes, Part 3

Monday
6

• Prototyping, Part 3

• User Testing, Part 2

• Types of Development

• Portfolio Building

• Next Steps

Prerequisites

This course is one of three in a wholistic series.

Students that have already taken MSL-111 and those with prior experience with HTML, CSS, and Javascript building simple web pages will be good candidates for this module.

Ron Wilde

Faculty

Ron Wilde

User Experience Designer / Founder at Gap'cork llc

Ron Wilde is a user experience designer living in Brooklyn, NY. He founded gap'cork in 2009, a design company specializing in digital strategy, UX / UI, visual design and mobile.

Ron teaches user experience design at General Assembly, Noble Desktop, & the Zahn Innovation Center. He is an adjunct professor for the Interaction Design Masters Program at Harbour.Space University.

  • AT&T
  • Samsung
  • Verizon
  • Simon & Schuster
  • Friends of The High Line
  • Public Consulting Group
  • PlayMada
  • Kinetic
See full profile

Apply for this course

Snap up your chance to enroll before all spaces fill up.

Building a Product: From Inception to Prototype

by Ron Wilde

Total hours

45 Hours

Dates

May 22 - Jun 09, 2017

Fee for single course

€1500

Fee for degree students

€750

How to secure your spot

Complete the form below to kickstart your application

Schedule your Harbour.Space interview

If successful, get ready to join us on campus

FAQ

Will I receive a certificate after completion?

Yes. Upon completion of the course, you will receive a certificate signed by the director of the program your course belonged to.

Do I need a visa?

This depends on your case. Please check with the Spanish or Thai consulate in your country of residence about visa requirements. We will do our part to provide you with the necessary documents, such as the Certificate of Enrollment.

Can I get a discount?

Yes. The easiest way to enroll in a course at a discounted price is to register for multiple courses. Registering for multiple courses will reduce the cost per individual course. Please ask the Admissions Office for more information about the other kinds of discounts we offer and what you can do to receive one.